unity 3d developing multiplayer games

http://unity3d.com/support/resources/unite-presentations/developing-mult...

ISSUES FACED :

LAG
Delays created by server or client congestion. Decrease server load / improve performance

Latency
Delays created by network transport time. Solve by prediction and clever game design

Connectivity
Client is unable to communicate/ connection drops. NAT punchthrough but also clever game design

All clients and server will be always be slightly out of sync with each other.

UNITY Networking :

RPC ->
RPC calls and state synch
RPC Buffer - holds states within the game / tracks history of physical happenings within the game. permanent effects

State Synchronisation ->

Unity Master Server Source Code available in order build your own master server




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